Graphic and storytelling artist specialized in Marketing art.
Graphic artist since 2006 with experience in logo design, branding, corporate design and advertisement. Used to work in pc and Mac to create 2D digital art using the Adobe Creative Cloud software.
Also experience in pencil and watercolor art for a more traditional finish.
UI artist since 2011 with experience in Indie and AAA game such as: Dead Island 2 and Homefront, The Revolution working for Deep Silver in its Headquarters as part of the Art department.
Marketing artist at Ubisoft Annercy since 2018 specialized in keyart and marketing static assets. Worked in Steep, Riders Republic and others.
Carrying out the development of Key visuals and static communication assets.